本书共8章和1个附录。第1章带领读者认识Scratch 3.0,第2章介绍Scratch 3.0编程中用到的一些基本的概念。第3章和第4章分别介绍几个初级难度游戏的编写过程。第5章介绍4款中级难度游戏的编写过程。第6-8章分别介绍一款高级难度游戏的编写过程。附录给出了Scratch 3.0中常用的编程积木的列表和说明。
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