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The New Cool

A Visionary Teacher, His FIRST Robotics Team, and the Ultimate Battle of Smarts

ebook
2 of 2 copies available
2 of 2 copies available

That Monday afternoon, in high-school gyms across America, kids were battling for the only glory American culture seems to want to dispense to the young these days: sports glory.  But at Dos Pueblos High School in Goleta, California, in a gear-cluttered classroom, a different type of “cool” was brewing.  A physics teacher with a dream – the first public high-school teacher ever to win a MacArthur Genius Award — had rounded up a band of high-I.Q. students who wanted to put their technical know-how to work.  If you asked these brainiacs what the stakes were that first week of their project, they’d have told you it was all about winning a robotics competition – building the ultimate robot and prevailing in a machine-to-machine contest in front of 25,000 screaming fans at Atlanta’s Georgia Dome.
 
But for their mentor, Amir Abo-Shaeer, much more hung in the balance.
 
The fact was, Amir had in mind a different vision for education, one based not on rote learning — on absorbing facts and figures — but on active creation.  In his mind’s eye, he saw an even more robust academy within Dos Pueblos that would make science, technology, engineering, and math (STEM) cool again, and he knew he was poised on the edge of making that dream a reality.  All he needed to get the necessary funding was one flashy win – a triumph that would firmly put his Engineering Academy at Dos Pueblos on the map.  He imagined that one day there would be a nation filled with such academies, and a new popular veneration for STEM – a “new cool” – that would return America to its former innovative glory.
 
It was a dream shared by Dean Kamen, a modern-day inventing wizard – often-called “the Edison of his time” – who’d concocted the very same FIRST Robotics Competition that had lured the kids at Dos Pueblos.  Kamen had created FIRST (For Inspiration and Recognition of Science and Technology) nearly twenty years prior.  And now, with a participant alumni base approaching a million strong, he felt that awareness was about to hit critical mass. 
 
But before the Dos Pueblos D’Penguineers could do their part in bringing a new cool to America, they’d have to vanquish an intimidating lineup of “super-teams”– high-school technology goliaths that hailed from engineering hot spots such as Silicon Valley, Massachusetts’ Route 128 technology corridor, and Michigan’s auto-design belt.  Some of these teams were so good that winning wasn’t just hoped for every year, it was expected.
 
In The New Cool, Neal Bascomb manages to make even those who know little about – or are vaguely suspicious of – technology care passionately about a team of kids questing after a different kind of glory.  In these kids’ heartaches and headaches – and yes, high-five triumphs — we glimpse the path not just to a new way of educating our youth but of honoring the crucial skills a society needs to prosper.  A new cool.

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    • Publisher's Weekly

      December 6, 2010
      Forget the football players—teen brainiacs and shop class wizards rule campus in this gripping alternative-sports saga. Journalist Bascomb (The Perfect Mile) follows the seniors of California's Dos Pueblos public school through the 2009 FIRST high school robotics tournament. Their gonzo competition task: build a robot rover that can dump balls into its opponents' baskets while traversing a very slick floor, in a cross between a basketball game and a high-tech medieval mélée played on ice. Under a charismatic, innovative teacher, the D'Penguineers teammates design, manufacture, wire up, and program their mechanical gladiator while studying everything from the physics of friction to the latest CAD software. Bascomb's narrative is an engrossing tutorial in the industrial arts as the students surmount the fiendish engineering challenges of getting their device to move, maneuver, pick up balls, and fire them with uncanny accuracy. But he also gives us plenty of suspense and pathos as the kids endure sleepless nights to finish their gizmo, perform frenzied last-second repairs, and concoct subtle game strategies. The result is an inspiring homage to the spirit of invention and a genuine sports epic, to boot.

    • Kirkus

      December 15, 2010

      Imagination, ambition and technology collide at an annual high-school robot-building competition.

      Journalist Bascomb (Hunting Eichmann: How a Band of Survivors and a Young Spy Agency Chased Down the World's Most Notorious Nazi, 2009, etc.) charts the marathon play-by-play teamwork of a group of fourth-year Southern California students from Dos Pueblos High School Engineering Academy as they competed in a robot-building contest. Since 2002, physics teacher and mentor Amir Abo-Shaeer has administered an experimental science curriculum culminating in a team entry in "FIRST" (For Inspiration and Recognition of Science and Technology), a worldwide robotics competition created by Dean Kamen, who lists the Segway among his many groundbreaking inventions. Bascomb incrementally amps up the suspense as he follows the Dos Pueblos D'Penguineers as they quelled interpersonal drama to collectively "embrace their diversity," working through weeks of 16-hour days designing, developing and constructing their most sophisticated yet efficient robot to handle that year's basketball theme. Challenged by the $3,500 raw-material budget, the weight of strict deadlines (robots must be completed in six weeks) and stiff competition (1,686 teams participate), the group was buoyed by the team's "SolidSeven," specific students who were specially pretrained and adept at spatial relationships, mechanism prototyping, electrical design, drive trains, computer programming and basketball shots—all essential to the success of their "PenguinBot." Aside from a mind-numbing plethora of physics terminology, Bascomb skillfully translates the exhilarating challenge to the page via intricately descriptive, expertly paced sketches of the group and their combined handiwork.

      A nail-biting thrill ride for techies and armchair engineers.

      (COPYRIGHT (2010) KIRKUS REVIEWS/NIELSEN BUSINESS MEDIA, INC. ALL RIGHTS RESERVED.)

    • Library Journal

      October 15, 2010

      The FIRST program: a means of boosting techno-smart kids, launched 20 years ago by inventor Dean Kamen. The program highlight: a challenge to design robots from scratch, with head-on competitions in stadiums nationwide. With 250,000 annual competitors, tons of alumni, and interest from film producer Scott Rubin (he's already bought the rights), no wonder best-selling author Bascomb went after this topic. For communities with strong sci-tech interests.

      Copyright 2010 Library Journal, LLC Used with permission.

    • Booklist

      February 1, 2011
      When Dean Kamen, a millionaire inventor, realized that most kids couldnt name a living scientist, he created the FIRST (For Inspiration and Recognition of Science and Technology) Robotics Competition to encourage high-school students to consider scientific careers. Bascomb follows team 1717, the DPenguineers, from Goleta, California, during the 2009 season. The team of high-school seniors, all rookie robot builders, is led by Amir Abo-Shaeer, a physics teacher and the founder of a fledgling engineering academy. The actual game play and strategy sessions during competitions are undisputedly exciting, but a large chunk of the book is devoted to the six-week robot-building period. Bascomb gamely explains the rules of play and how they apply to construction, but this section may leave readers a bit bored, especially those unfamiliar with the topic. The books movie rights have been snapped up and with good reason: theres a Bad News Bears story here longing to break freea team seemingly divided against itself is pushed to greatness by a visionary leader with an unending stream of life lessons to dispense. An unabashedly feel-good story (once the robot gets built).(Reprinted with permission of Booklist, copyright 2011, American Library Association.)

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