'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'
Independent
- Newly Added eBooks - Available Now
- The Hit List (Books We Love)
- Top 500 eBook Fiction
- Top 500 eBook Nonfiction
- Popular Romance
- Books you may have missed
- Health & Fitness
- Fantasy
- Historical Fiction
- Thrillers
- Crime
- Self-Enrichment
- Humour
- See all ebooks collections
- Newly Added Audiobooks - Available Now
- Top 500 Audiobook Fiction
- Top 500 Audiobook Nonfiction
- Business & Management
- Self-Enrichment
- Thrillers
- Foreign Language Study
- Humour
- See all audiobooks collections
- Newly Added
- Children’s Favorite Characters
- Most Popular Children's Titles
- Comic & Graphic Books
- Children's Read-Alongs
- Popular Teen Reads
- Science Fiction & Fantasy - Available Now
- Popular eBooks
- See all children & teen collections
- Chinese Titles - Adult
- Chinese Titles - Young Adults
- Chinese Titles - Children's
- 中文书籍
- Malay Titles - Adults
- Malay Titles - Young Adults
- Malay Titles - Children's
- Tamil Titles
- Tamil Titles - Children's
- See all language collections collections